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Bibliography on Apple Hi-Res Graphics......Bob Sander-Cederlof

There has been a lot of material published in the last seven years about Apple's hi-res graphics.  The problem is finding it!  Most of the neat programs and explanations have not yet made it from the pages of various magazines into full size books.  I recently decided to make a list, so that I don't have to keep leafing through mile-high stacks of magazines.  Since I have never been a devotee of Pascal, I purposely omitted most articles relating to graphics in that language.  I also omitted reviews and announcements of commercial hi-res products.  

I looked through my book shelves and noted all books I could find there.  I also went through all my back issues of Byte, Micro, Call APPLE, and Apple Orchard.  Still to go are Nibble, Kilobaud, Softalk, and Creative Computing.
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Books
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Apple Graphics & Arcade Game Design, Jeffrey Stanton.  The Book Co., 1982, 288 pages, $19.95.  By the time you work through this one, you have a functioning hi-res arcade game!

Apple II Graphics, Ken Williams.  Prentice Hall, 1983, 150 pages, $19.95.  (Originally a series of articles in Softline Magazine, Sep 81 through Jan 83.)

Applied Apple Graphics, Pip Forer.  Prentice-Hall, 1984, about 400 pages plus diskette, price unknown.  Lo-res, Hi-res, 3-D, etc., with over 50 program in BASIC on disk.

Graphically Speaking, Mark Pelczarski.  Softalk Books, 1984, 170 pages, $19.95.  Originally a series of articles which ran from May 1982 through September 1983 in Softalk Magazine.  Includes many programs in Applesoft and assembly language.  Covers drawing, animation, filling, packing/unpacking, and 3-D.  Disk available.

Microcomputer Graphics, Roy E. Myers.  Addison-Wesley, 1982, 282 pages, $12.95.  More than 80 Applesoft programs.  2-D and 3-D graphics, windowing, transformations, hidden lines, and much more.  Disk available.


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Books with some material on Apple Graphics
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Animation, Games, and Sound for the Apple II/IIe, Tony Fabbri.  Prentice-Hall, 144 pages.

Enhancing Your Apple II, Volume I, Don Lancaster.  Howard Sams & Co., 1984, 268 pages, $15.95.  Hardware and software tricks for switching between modes and screens dynamically, programs for hundreds of hi-res colors and patterns, fast screen fill.  Good explanations of the way things work.

What's Where in the Apple, William F. Luebbert.  Micro Ink, 1982, about 300 pages.  First half of book is text describing Apple; chapter 14 covers lo-res graphics, and chapter 16 covers hi-res graphics.  Includes details about hardware switches, memory mapping, and firmware.

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Magazine columns
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Assembly Lines, Roger Wagner, Softalk Magazine.  From March 82 to June 83 this column covered various topics in Apple hi-res graphics.  It should be made into a book, but has not yet been.

The Graphics Page, Bill Budge, Softalk Magazine.  Oct 83 through Jun 84.  Deep material, by the author of Pinball Construction Set.  Further installments were promised, but not yet seen.

Apple II Graphics, Ken Williams, Softline Magazine.  Sep 81 through Jan 83.  Now available in book form (see above).

Graphically Speaking, Mark Pelczarski, Softalk Magazine.  May 82 through Sep 83.  Now available in book form.


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Magazine Articles
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Byte

Apple FAX: Weather Maps on a Video Screen, Keith H. Sueker. Jun 84, 146-151.

CHEDIT: a Graphics-Character Editor, Jerry Sweet.  May 82, p426-444.

Double the Apple II's Color Choices, Robert H. Sturges.  Nov 83, p449-463.

Double-Width Silentype Graphics for Apple, Charles Putney. Feb 82, p413-423.

GRPRINT: an Apple Utility Program, Douglas Arnott.  Dec 82, 398-403.

Interactive 3-D Graphics for Apple II, Andrew Pickholtz.  Nov 82, 474-505.

Kinetic String Art for the Apple, Louis Cesa.  Nov 80, p62-63.

More Colors for your Apple, Allen Watson, Steve Wozniak.  Jun 79, p60-68.

New Shape Subroutine for the Apple, Richard T. Simoni.  Aug 83, p292-309.

Picture Perfect Apple, Phil Roybal.  Jan 81, p226-235.

Shape Table Conversion for the Apple II, Dave Partyka.  Nov 79, p63.

Simplified Theory of Video Graphics, Allen Watson.  Part 1, Nov 80, p180-189.  Part 2, Dec 80, p142-156.

Three-dimensional Graphics for the Apple II, Dan Sokol, Nov 80, p148-154.


Micro

Apple Bits, Richard C. Vile Jr.  Part I, Sep 81, p75-77.  Part 2, Oct 81, p94-96.  Part 3, Nov 81, p105-108.  (Lo-Res)

Apple Color Filter, Stephen R. Berggren.  Jun 81, p53-54.

A Hi-Res Graph Plotting Subroutine in Integer BASIC for the Apple II, Richard Fam.  Feb 80, p9-10.

Apple Graphics, staff.  Sep 81, p49.  Intro to several other articles.

Apple Graphics for Okidata Microline 80, Gary Little.  May 83, p80-86.

Apple Hi-Res Graphics and Memory Use, Dan Weston.  Nov 82, p79-81.

Apple II High Resolution Graphics Memory Organization, Andrew H. Eliason.  Oct-Nov 1978, p43-44.

Apple II Hi-Res Picture Compression, Bob Bishop.  Nov 79, p17-24.

Apple Pascal Hi-Res Screen Dump, Robert D. Walker.  Feb 83, p54-55.

Apple Shootdown, a lo-res graphics game, Eric Grammer.  Nov 82, p72-73.

A Versatile Hi-Res Graphics Routine for the Apple, Adam P. King.  Mar 83, p77-81.

Constructing Truly 3-D Mazes, Dr. Alan Stankiewicz.  Aug 84, p19-21.

Creating Shape Tables, Improved!, Peter A. Cook.  Sep 80, p7-12.

Define Hi-Res Characters for the Apple II, Robert F. Zant.  Aug 79, p44-45.

Getting Around the Apple Hi-Res Graphics Page, Eagle Berns.  Nov 82, p93-95.

Graphing Rational Functions, Ron Carlson.  Dec 80, 7-9.

Hi-Res Characters for Logo, Dan Weston.  Sep 83, p50-53.

Hi-Res Screen Dump for Epson MX-80, Robert D. Walker.  Apr/May 84, p55-61.

How to Do a Shape Table Easily and Correctly, John Figueras. Dec 79, p11-22.

Introduction to 3-D Rotation on the Apple, Chris Williams.  Nov 82, p99-101.

Paddle Hi-Res Graphics, Kim G. Woodward.  Sep 81, p68-69.

Random Number Generator in Machine Language for the Apple, Arthur Matheny.  Includes a graphics simulation of a globular cluster.  Aug 82, p57-60.

SHAPER: A Utility Program for Managing Shape Tables, Clement D. Osborne.  Sep 81, p50-56.

Sun and Moon on the Apple, Svend Ostrup.  Jan 83, p35-37.  Hi-res simulation of orbits and phases.

True 3-D Images on Apple II, Art Radcliffe.  Sep 81, p71-73.


Call-A.P.P.L.E.

80-column //e Lo-Res Graphics, Rob Moore.  Jul 83, p9-13.

Adding XPLOT to Applesoft, Mark Harris.  Apr 84, p17-18,24.

A Higher Text Apple-cation, Donal Buchanan.  Nov 82, p47-50.  Using Higher Text for ancient alphabets.

Animation with Data Arrays, Pat Connelly.  Nov-Dec 80, p11-17.

Apple Gaming: Playing Card Generation, Jim Hilger.  Nov-Dec 79, p39-45; Jan 80, p39.  Hi-res playing card pictures from Integer BASIC.

Applesoft Firmware Card Hi-Res Routines, Steve Alex.  Oct 79, p33.

Applesoft Graphics Mover, Homer O. Porter.  Sep 83, p29-31.

Arcade Graphics Techniques, Chris Jochumson.  Apr 83, p9-14.

Character Generator ROM, Ian M. Jackson.  Nov 82, p21-29.  Programs for moving a Higher Text font into ROM.

Color 21, Darrell Aldrich.  Jul-Aug 79, p21.

Color Me Apple, M. A. Iannce.  Nov 82, p9-18.  In-depth explanation of hi-res color with demo program.

Doing the Splits, Roy Myers.  Aug 82, p61-65.  Making room for hi-res pictures by moving your program.

Graphic Garbage Collection, Richard Cornelius & Melvin Zandler.  Nov 82, p53-55.  Lets you watch garbage collection activity on the hi-res screen.

Higher Text in Action, Steve Brugger.  Jan 84, p30-31.

Higher Text on the Loose, Val J. Golding.  Jun 81, p47-49.  Explanation of the background functions of Higher Text.

Hi-Res Dump program modification, Tom Lewellen.  Jul-Aug 79, p36.

Hi-Res Full Scroll, Edward C. So.  Feb 82, p23-34.  Scroll up, down, left, or right by one pixel position at a time.

Hi-Res Hi-Jinx, Edward C. So.  Apr 82, p59.  POKEing and PEEKing dots.

Hi-Res Screen Switch (program), Wes Huntress.  Jul-Aug 80, p48-49.

Hi-Res Slide Show, Stowe Keller.  Dec 83, p49-54.

Magic Square Dance, J. Taylor.  Sep 83, p51-52.

MX-100 Hi-Res Dump, Bruce C. Detterich.  Mar 82, p41-49.

Painting the RAMcard, Donald W. Miller Jr.  Apr 83, p51-54.

Picture Compression, Edward C. So.  May 82, p21-35.  Very complete, builds on Bob Bishop's attempts.

Playing Card Generator, Vincent Aderente.  Nov 82, p31-35.  Applesoft versions of Jim Hilger's stuff.

Scrunch, Darrell Aldrich.  Jun 79, p21-23.  Squeeze four pictures into one screen.

Shape Display Utility, Major Peter M. Beck.  Mar-Apr 80, p39.

Shape Table Splicer, Cyrus W. Roton.  Sep 83, p33-35.

Slow Plot, Jim Morriset.  Nov 82, p63-64.  Speed control for hi-res drawing.

Smooth Animation, Jonathan Kandell.  Feb 83, p61-62.

The Graphics Toolkit,  Randi J. Rost.  Part 1:  Apr 84, p10-15 (screen mapping).  Part 2:  May 84, p23-26.  Part 3:  Aug 84, p43-48.  Line drawing algorithms, disassembly of Applesoft HPLOT.

Three Dee Demos, David Sun.  Jan 83, p49-51.

Understanding Hi-Res Graphics, Loy Spurlock.  Jan 80, p6-15.

Using the Splitter, Norman L. Kushnick.  Jan 83, p53-55.  More help in making room for pictures.

Why Don't You Watch Where You're Going?, Kenneth Manly.  Oct 80, p25-28.  A hi-res SCRN function.

Zoom, Neil Konzen.  Jan 80, p28-32.  Expand a 1/9th screen to full size.


Apple Orchard

Double-Size Graphics for the Silentype, Bruce F. Field.  Spring 81, p30-34.

Hi-Res Dump Routine for Integral Data Printer (IDS-225), Darrell & Ron Aldrich. Mar-Apr 80, p54-55.  (Originally published in Call APPLE).

Hi-Res Graphics:  Resolving the Resolution Myth, Bob Bishop.  Fall 80, p7-10.

How the Dot Patterns Produce Colors, Allen Watson III.  Jan 84, p44-46.

How the Double Hi-Res Hardware Came to Be, Allen Watson III.  Jan 84, p42,43.

Notes on Hi-Res Graphics Routines in Applesoft, C. K. Mesztenyi.  Spring 81, p17-19.

Practical Super Hi-Res Graphics, R. H. Good. Spring 81, p20.

Secrets of Professional Graphics, William Harvey. Part I, Behind the Scenes, Sep-Oct 82, p64-72.  Part II, The Real Challenge: Putting It All Together, Nov-Dec 82, p36-53.  Part III, Techniques of Animation, Mar 83, p62-69.

Shape Definition Conversion Table, David G. Huffman.  Fall 81, p78-79.

Shaping Up with the Apple II, Mark L. Crosby.  Mar-Apr 80, p37-45.

The Mysterious Orange Vertical Line, Pete Rowe.  Fall 80, p11.

True 16-color Hi-Res, Allen Watson III.  Jan 84, p26-41.

Understanding Hi-Res Graphics, and how to include text in your Hi-Res Graphics Programs, Loy Spurlock.  Fall 80, p12-21.
