The senile sundowning shithead thinks his restrictions on 80% lower receivers will make a lick of difference. Reality would beg to differ, as it’s already gotten ahead of him. Not only have lower receivers been almost entirely 3D-printable for some time (with equipment that only costs a couple hundred dollars or so), but the folks behind the Ghost Gunner desktop CNC mill just announced a path to using one of their machines to mill a receiver from a few chunks of raw aluminum.
The standard instructions for getting the Raspberry Pi Pico SDK up and running mostly work on Gentoo Linux, but there are a few exceptions (especially with regard to setting up the needed ARM cross-compiler). This is a summary of what I figured out over the course of a couple of hours on a Sunday morning, adding the needed components to my system to get the provided “blinky” example to compile without errors. (I don’t yet have a Raspberry Pi Pico to test with, but they’re on order from Sparkfun and will probably arrive sometime this week.)
Install the ARM Cross-Compiler
This is the biggest divergence from the published directions. Gentoo has a system called crossdev that makes building cross-compilers ridiculously easy. If you don’t already have it enabled (I already had AVR, ARM, and RISC-V cross-compilers for other purposes, though the ARM compilers I already had were for cross-compiling for Gentoo on Raspberry Pi SBCs, not the Raspberry Pi Pico), go get it. Even if you’re running Gentoo Linux on a Raspberry Pi SBC, you’ll need this for the Pico:
sudo emerge crossdev
Then, to build the necessary cross-compiler, do this…-s4 ensures that we get a C++ compiler as well as a C compiler:
sudo crossdev -s4 --target arm-none-eabi
Install the Raspberry Pi Pico SDK
This pretty much goes by the book. You’ll need Git installed…if you haven’t done that already, go take care of that. Then, get the SDK:
Log out and back in before continuing to make sure the new variables are in your environment.
Install VSCodium
VSCodium is the fully-open-source version of Visual Studio Code. Mainly it lacks the telemetry code that phones home to Microsoft with your usage. There is of course an ebuild in Portage, but before we install it, there’s a fix I like to apply that helps with plugin availability (in particular, it gets PlatformIO up and running in VSCodium). The following will do both:
There are a couple of extensions you’ll want to grab to better integrate Pico SDK projects into VSCodium:
C/C++ IntelliSense
CMake
CMake Tools
Cortex-Debug
Try It Out
Start VSCodium from a shell prompt (the needed environment variables may or may not show up if you launch it from some desktop facility). We’ll start with the provided examples:
nohup vscodium ~/pico/pico-examples &
If everything’s set up right, you’ll get some messages from cmake in the output window and a few options to select at the bottom of the window:
Where it says “CMake: [Debug]: Ready,” you can click to choose between different build options: debug, release, etc. To the right of that, you pick the compiler to use…whatever the exact version is, it should have “arm-none-eabi” as part of the name. To the right of that is the “Build” button, and right next to build, you can click where it says “[all]” to pick one of the examples to build. Click on it, select “blink”, then click “Build.” After a short time (maybe a second on the Ryzen 7 3800X I’m running), the output window should say the build is complete with no errors. ~/pico/pico-examples/build/blink/blink.uf2 is the file that you’d then transfer into a Raspberry Pi Pico for execution.